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Link: Breath of the Wild (Shader Study)

Link, Zelda: Breath of the Wild. Project to explore toon/cel shading. Modeled and textured character, clothing, and props. Clothing textures designed in Photoshop, UV mapped in Blender. Shaded with custom toon shader node tree. No rig or animation (yet).

Closeup of slate.

Closeup of slate.

Wireframe of slate.

Wireframe of slate.

Prop Guardian Sword.

Prop Guardian Sword.